Since the Archmage mostly specializes at demolishing groups of MOAB-class bloons, it should be paired with defenses that possess adequate Ceramic-popping and single-target damage. The Archmage's incredible grouped blimp destruction is comparable to Pre-Emptive Strike, which also has the potential to spawn lots of Ceramics from destroyed weaker blimps, but without the single-target high-HP damage potential and is weak at cleaning up Super Ceramics.Īt best, Archmage works as a moderately expensive supporting DPS versus grouped MOAB-class as an accompany to the majority of more superior DPS towers. It is a good overall source of damage versus ordinary DDTs, and therefore can be used to beat Round 95 with minimal trouble, especially when paired with Overclock. Against larger clumps of blimps, it can easily demolish them into much weaker bloons, but large clumps of Ceramics may spawn out of them. This upgrade's prices (or included crosspath's prices) are affected by the following MK: Magic Tricks, Better Sell Deals Strategy Summary Īrchmage deals considerable damage against groups of MOAB-class bloons, alongside an added decamo and a low amount of damage to Super Ceramics. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. Technically, is locked on the Close targeting priority.Ĭosts Updated as of Version 38.0. Shimmer decamo bloons blast in a zone-like style, in regards to determining pierce consumption. Strong: Targets the strongest bloon visible within its range.Close: Targets the closest bloon visible within its range.Last: Targets the last bloon visible within its range.First: Targets the first bloon visible within its range.Double speed and more MOAB-class damage.Īrchmage base attack and Dragon's Breath attack targets bloons using the standard targeting priorities. Obtained combination with Dragon's Breath and Shimmer upgrade attacks. Same from Arcane Spike, portrait is holding the staff in its right hand but in-game the tower holds it in its left hand.Īrchmage's bolts now go one step further increase attack speed and MOAB-Class Bloons damage. The belt and the numerous shapes disappears on Archmage's hat which also appears to be stiched together. The metal cane now has 2 blue orbs with one of them in the crescent with lightning, with the staff branching off and grabbing the crescent. The beard has grown dramatically, to the point in which it is tied with a black beard ring. This upgrade costs $27,200 on Easy, $32,000 on Medium, $34,560 on Hard, and $38,400 on Impoppable.Īrchmage's clothing converts from blue color into completely white, it eyes also completely white, with no eyeballs. ![]() Path 3 crosspaths have no direct on the flame attack but adds +10 range with 5-0-2 (70 range) and increase bolts 5 pierce. If crosspathed with any Path 2 crosspath, fireballs gain +9 MOAB-class damage and blazes deal +1 MOAB-class damage, applied on top of lower-tier stats and the doubled attack speed (1.1s and 3.25s, respectively), with exception of Fireball which also gains 9 base damage. However, Archmage does not receive the Fireball or Wall of Fire attacks without Path 2 crosspaths, nor does it gain further range via Shimmer. Shimmer occurs every 1.25s instead of 2.5s, and triggers within 70 range. ![]() The basic flame attack is shot every 0.0625s and deals 2 damage and +2 MOAB-class damage. Bolts attack two times faster than Arcane Spike, pop up to 11 bloons instead of 7 (12 to 16 with 5-0-1), deal 27 damage to MOAB-class bloons instead of 16, and 8 damage to other bloons instead of 6. It shoots much stronger bolts, gains the flame attack from Dragon's Breath and dark blasts from Shimmer at double the speed, and much more MOAB-class damage for all damaging attacks. Attack faster and does more damage to MOAB-Class Bloons.Īrchmage is the Tier 5 upgrade of Path 1 for the Wizard Monkey in Bloons TD 6.
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